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Verorahat

Game development partners

Veikkaus Oy

Ilmoituksen laji
Hankintapäätös
Julkaistu
19.2.2025

Hankinnan tiedot

Tiedot ovat hankintayksikön ilmoituksesta sellaisinaan; menettely, toteutuspaikka ja CPV-koodin pääryhmä on nimetty suomeksi. Sanasto

Lähde: Hilma, ilmoitus 2025-020717.

Menettely
Avoin menettely
Mitä hankitaan
Palvelut
Hankinnan laji
EU-hankinta
Hankinnan ala (CPV-koodit)
  • IT-palvelut (72260000)
  • IT-palvelut (72212911)

Kuvaus

Hankintayksikön oma kuvaus hankinnasta.

Lähde: Hilma, ilmoitus 2025-020717. Liitteet ja yhteystiedot ovat alkuperäisessä ilmoituksessa.

Veikkaus Oy is tendering a framework arrangement for game development partners. This agreement focuses purely on game development on Veikkaus projects and not on, for example, purchasing IPs, ready games or tools. The framework arrangement is divided into six (6) sections and have two (2) categories, A & B. 1. iCasino Game Development (A) 2. eInstant Game Development (A) 3. Game Technology and Platform development (A) 4. Math (A) 5. Game Art (B) 6. Game Audio (B) The tenderers can only make a tender to one category each. Meaning, that for example, if the tenderer makes a tender for section 3. Game Technology and Platform Development (A), he cannot tender for either of the B categories. Tenderer is allowed to tender for any or all the same category sections. The maximum amount of suppliers that will be selected to a section: 1. ICasino Game Development – 15 2. EInstant Game Development – 15 3. Game Technology and Platform development – 10 4. Math – 10 5. Game Art – 10 6. Game Audio - 10 Total maximum framework agreement value is 25 000 000 € (VAT excluded) for the four-year contract period which includes the options. The value is not divided between above mentioned sections. Veikkaus will purchase game development services based on its needs., Section 1 – iCasino Game Development (A) This section is dedicated to the procurement of the partial and total supply of game products. A typical object of procurement in this section would be, e.g., casino or digital games. The partners we are looking for should have prior experience in the development of entertainment games, but gambling game experience is favored. More detailed description can be found in the Annex 1 - Description of Procurement., Section 2 – eInstant Game Development (A) This section is dedicated to the procurement of the partial and total supply of game products. A typical object of procurement in this section would be, e.g., online scratch cards or more ex-perimental digital games with new features or, e.g., combining different segments of gambling and entertainment games. The partners we are looking for should be innovative companies with experience in the development of entertainment games, but they do not necessarily need to have prior experience in the development of gambling games. More detailed description of the section can be found in the Annex 1 - Description of Procurement., Section 3 - Game Technology and Platform development (A) This section is principally dedicated to the procurement of consultancy services related to the technological solutions of the games and game platforms. The procurement will cover the development of software and systems related to game technology in browser, mobile, slot machine, workstation, and server environments. More detailed description of the section can be found in the Annex 1 - Description of Procurement., Section 4 – Game Math (A) This section is dedicated to the procurement of the Game Math. The procurement will cover, including but not limited to for example designing and calculating multi-RTP math for Veikkaus’ games. More detailed description of the section can be found in the Annex 1 - Description of Procurement., Section 5 – Game Art This section is dedicated to the procurement of the design and realization of game or marketing graphics and material, animations, and effects. More detailed description of the section can be found in the Annex 1 - Description of Procurement., Section 6 - Game sound and music design, production and realization (B) This section is dedicated to the procurement of the design and realization of game sounds. More detailed description of the section can be found in the Annex 1 - Description of Procurement.,